GuiPictureBg Class Reference
[2D graphical user interface]

An object with a picture as background. More...

#include <guibackground.h>

Inheritance diagram for GuiPictureBg:

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Collaboration diagram for GuiPictureBg:

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List of all members.

Public Member Functions

DECLSPEC GuiPictureBg (const SDL_Rect &r, GuiElement *el, const char *name, Uint32 color=CLR_STANDARD, SdlSurface *backbmp=NULL)
DECLSPEC GuiPictureBg (TiXmlElement *el, GuiElement *p)
virtual const char * getClassName ()
DECLSPEC void setBmp (SdlSurface *backbmp)

Static Public Member Functions

static void newguiobject (void *presult, BasicObject *o, void *xmldata)

Protected Member Functions

virtual DECLSPEC void paintBg (SdlSurface *dst)
virtual DECLSPEC Uint32 onFrame (SdlSurface *dst)
virtual DECLSPEC void onInit ()
virtual DECLSPEC Uint32 onThemeChanged (UiTheme *t)

Detailed Description

An object with a picture as background.


Constructor & Destructor Documentation

GuiPictureBg::GuiPictureBg ( TiXmlElement el,
GuiElement p 
)

Constructor. Uses XML data.

Parameters:
el the XML data for initialisation, the following attributes are read: BgBmp (name of surface), BgTheme (bool)
p parent element (or NULL, to take GuiManager::the as parent)
See also:
GuiElement(TiXmlElement*,GuiElement*)


Member Function Documentation

virtual const char* GuiPictureBg::getClassName (  )  [inline, virtual]

This function should be overriden in every sub-class of BasicObject!

Returns:
the name of the class.

Reimplemented from GuiBackground.

Reimplemented in GuiFlowWindow, GuiPageControl, GuiCursor, GuiFlowMenu, GuiHint, GuiMessageBox, GuiProgressBar, GuiScroller, GuiTextField, and GuiUpDown.

void GuiPictureBg::paintBg ( SdlSurface dst  )  [protected, virtual]

Fills the clip rect with the color bgcolor. Especially useful, when deriving this class and you want to draw something onto the background: call this method at the beginning of the onFrame() event, then draw your things and finally call GuiElement::onFrame(dst)

Parameters:
dst the surface to paint on

Reimplemented from GuiBackground.

Uint32 GuiPictureBg::onFrame ( SdlSurface dst  )  [protected, virtual]

This event is called, when a frame is drawn. If the object should be visible, is has to draw it's look to a valid surface. This method calls the children's function, if visible.

Returns:
zero, if no error occured; if not zero, drawing is stopped
Note:
if you derive the function, then call GuiElement::onFrame(SdlSurface*) after your class's drawing was done in the onFrame-event, otherwise you paint over the children elements

Reimplemented from GuiBackground.

Reimplemented in GuiFlowWindow, and GuiProgressBar.

void GuiPictureBg::onInit (  )  [protected, virtual]

Initializes the object's variables by reading data from the XML element. If there were no XML data used for creation, nothing is done. This function calls onInit() of its children recursively (after it has inited itself). It is highly recommended to call BasicObject::onInit(), usually at the end of the onInit() method, when overwriting it in a derived class.

Reimplemented from GuiBackground.

Reimplemented in GuiFlowWindow, GuiPageControl, GuiCursor, GuiFlowMenu, GuiHint, GuiMessageBox, GuiProgressBar, GuiScroller, GuiTextField, and GuiUpDown.

Uint32 GuiPictureBg::onThemeChanged ( UiTheme t  )  [protected, virtual]

This event is called, when the theme changes. Perform here the changes of the object's look and feel.

Parameters:
t pointer to the new used theme
Returns:
currently the result is not used; may be zero, if no error...

Reimplemented from GuiBackground.

Reimplemented in GuiFlowWindow, GuiPageControl, GuiHint, GuiProgressBar, GuiScroller, and GuiUpDown.


The documentation for this class was generated from the following files:
Generated on Wed May 9 17:36:24 2007 for netrinjo by  doxygen 1.5.1