GuiKeyControl Class Reference
[2D graphical user interface]

Displays a key that can be modified by the user. More...

#include <guitext.h>

Inheritance diagram for GuiKeyControl:

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Collaboration diagram for GuiKeyControl:

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List of all members.

Public Member Functions

DECLSPEC GuiKeyControl (const SDL_Rect &r, GuiElement *p, const char *name)
DECLSPEC GuiKeyControl (TiXmlElement *el, GuiElement *p)
virtual const char * getClassName ()
SDL_keysym getKey () const
DECLSPEC void setKey (const SDL_keysym &k)

Static Public Member Functions

static void newguiobject (void *presult, BasicObject *o, void *xmldata)

Static Public Attributes

static DECLSPEC const char * alpha []
static DECLSPEC const SDLKey code []
static DECLSPEC const unsigned
int 
count

Protected Member Functions

virtual DECLSPEC Uint32 onFrame (SdlSurface *dst)
virtual DECLSPEC Uint32 onMouseDown (SDL_MouseButtonEvent *ev)
virtual DECLSPEC Uint32 onKeyDown (SDL_KeyboardEvent *ev)
virtual DECLSPEC Uint32 onFocus ()
virtual DECLSPEC Uint32 onRelease ()
virtual DECLSPEC void onInit ()

Detailed Description

Displays a key that can be modified by the user.


Constructor & Destructor Documentation

GuiKeyControl::GuiKeyControl ( TiXmlElement el,
GuiElement p 
)

Constructor. Uses XML data.

Parameters:
el the XML data for initialisation
p parent element (or NULL, to take GuiManager::the as parent)
See also:
GuiElement(TiXmlElement*,GuiElement*)


Member Function Documentation

virtual const char* GuiKeyControl::getClassName (  )  [inline, virtual]

This function should be overriden in every sub-class of BasicObject!

Returns:
the name of the class.

Reimplemented from GuiText.

Uint32 GuiKeyControl::onFrame ( SdlSurface dst  )  [protected, virtual]

This event is called, when a frame is drawn. If the object should be visible, is has to draw it's look to a valid surface. This method calls the children's function, if visible.

Returns:
zero, if no error occured; if not zero, drawing is stopped
Note:
if you derive the function, then call GuiElement::onFrame(SdlSurface*) after your class's drawing was done in the onFrame-event, otherwise you paint over the children elements

Reimplemented from GuiText.

Uint32 GuiKeyControl::onMouseDown ( SDL_MouseButtonEvent *  ev  )  [protected, virtual]

This event is called, when the object has the mouse focus and a mouse button is pressed down.

Parameters:
ev the button-down event, that occured
Returns:
currently the result is not used; may be zero, if no error...

Reimplemented from UiObject.

Uint32 GuiKeyControl::onKeyDown ( SDL_KeyboardEvent *  ev  )  [protected, virtual]

This event is called, when the object has the keyboard focus and a key is pressed down.

Parameters:
ev the key-down event, that occured
Returns:
currently the result is not used; may be zero, if no error...

Reimplemented from UiObject.

void GuiKeyControl::onInit (  )  [protected, virtual]

Initializes the object's variables by reading data from the XML element. If there were no XML data used for creation, nothing is done. This function calls onInit() of its children recursively (after it has inited itself). It is highly recommended to call BasicObject::onInit(), usually at the end of the onInit() method, when overwriting it in a derived class.

Reimplemented from GuiText.


The documentation for this class was generated from the following files:
Generated on Wed May 9 17:36:20 2007 for netrinjo by  doxygen 1.5.1