#include <guitext.h>
Inheritance diagram for GuiFrameCounter:
Public Member Functions | |
DECLSPEC | GuiFrameCounter (const SDL_Rect &r, GuiElement *p, const char *name) |
DECLSPEC | GuiFrameCounter (TiXmlElement *el, GuiElement *p) |
virtual const char * | getClassName () |
Static Public Member Functions | |
static void | newguiobject (void *presult, BasicObject *o, void *xmldata) |
Protected Member Functions | |
virtual DECLSPEC Uint32 | onFrame (SdlSurface *dst) |
virtual DECLSPEC void | onInit () |
The number is the average amount of frames per second during the last 30 frames.
GuiFrameCounter::GuiFrameCounter | ( | TiXmlElement * | el, | |
GuiElement * | p | |||
) |
Constructor. Uses XML data.
el | the XML data for initialisation | |
p | parent element (or NULL, to take GuiManager::the as parent) |
virtual const char* GuiFrameCounter::getClassName | ( | ) | [inline, virtual] |
This function should be overriden in every sub-class of BasicObject!
Reimplemented from GuiText.
Uint32 GuiFrameCounter::onFrame | ( | SdlSurface * | dst | ) | [protected, virtual] |
This event is called, when a frame is drawn. If the object should be visible, is has to draw it's look to a valid surface. This method calls the children's function, if visible.
Reimplemented from GuiText.
void GuiFrameCounter::onInit | ( | ) | [protected, virtual] |
Initializes the object's variables by reading data from the XML element. If there were no XML data used for creation, nothing is done. This function calls onInit() of its children recursively (after it has inited itself). It is highly recommended to call BasicObject::onInit(), usually at the end of the onInit() method, when overwriting it in a derived class.
Reimplemented from GuiText.