guiform.h

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00001 /********************************************************************************/
00002 /*                                                                              */
00003 /*  Netrinjo-Engine - a library for game-development                            */
00004 /*  Copyright (C) 1999, 2000, 2005 by Tobias Nadler und Georg Schnattinger      */
00005 /*                                                                              */
00006 /*  This library is free software; you can redistribute it and/or               */
00007 /*  modify it under the terms of the GNU Lesser General Public                  */
00008 /*  License as published by the Free Software Foundation; either                */
00009 /*  version 2.1 of the License, or (at your option) any later version.          */
00010 /*                                                                              */
00011 /*  This library is distributed in the hope that it will be useful,             */
00012 /*  but WITHOUT ANY WARRANTY; without even the implied warranty of              */
00013 /*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU           */
00014 /*  Lesser General Public License for more details.                             */
00015 /*                                                                              */
00016 /*  You should have received a copy of the GNU Lesser General Public            */
00017 /*  License along with this library; if not, write to the Free Software         */
00018 /*  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA   */
00019 /*                                                                              */
00020 /********************************************************************************/
00021 
00022 #ifndef GUIFORM_H
00023 #define GUIFORM_H
00024 
00025 #include "guibackground.h"
00026 
00039 class DECLSPEC GuiForm : public GuiBorder
00040 {
00041 public:
00042     DECLSPEC GuiForm( SDL_Rect &r, GuiElement *el, const char *name );
00049     DECLSPEC GuiForm(TiXmlElement *el, GuiElement *p);
00050     virtual DECLSPEC ~GuiForm();
00051 
00052     virtual const char *getClassName()  { return "GuiForm"; }
00053 
00054     static void newguiobject(void *presult, BasicObject *o, void *xmldata)
00055     {
00056         GuiElement *r = new GuiForm((TiXmlElement*)xmldata, (GuiElement*)o);
00057         *(GuiElement**)presult = r;
00058     }
00059 protected:
00060     virtual DECLSPEC void onInit();
00061     virtual DECLSPEC Uint32 onThemeChanged( UiTheme *t );
00062     
00063 private:
00064     GuiPictureBg *bg;
00065 };
00066 
00067 #endif

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