guicursor.h

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00001 /********************************************************************************/
00002 /*                                                                              */
00003 /*  Netrinjo-Engine - a library for game-development                            */
00004 /*  Copyright (C) 2005 by Tobias Nadler                                         */
00005 /*                                                                              */
00006 /*  This library is free software; you can redistribute it and/or               */
00007 /*  modify it under the terms of the GNU Lesser General Public                  */
00008 /*  License as published by the Free Software Foundation; either                */
00009 /*  version 2.1 of the License, or (at your option) any later version.          */
00010 /*                                                                              */
00011 /*  This library is distributed in the hope that it will be useful,             */
00012 /*  but WITHOUT ANY WARRANTY; without even the implied warranty of              */
00013 /*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU           */
00014 /*  Lesser General Public License for more details.                             */
00015 /*                                                                              */
00016 /*  You should have received a copy of the GNU Lesser General Public            */
00017 /*  License along with this library; if not, write to the Free Software         */
00018 /*  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA   */
00019 /*                                                                              */
00020 /********************************************************************************/
00021 
00022 #ifndef GUICURSOR_H
00023 #define GUICURSOR_H
00024 
00025 #include "SDL/SDL.h"
00026 #include "guibackground.h"
00027 #include "tinyxml.h"
00028 
00044 class DECLSPEC GuiCursor : public GuiPictureBg
00045 {
00046 public:
00054     DECLSPEC GuiCursor( const SDL_Rect &r, GuiElement *p, const char *name, SdlSurface *bmp, Uint16 x, Uint16 y );
00055     DECLSPEC GuiCursor( TiXmlElement *el, GuiElement *p );
00056     virtual DECLSPEC ~GuiCursor();
00057 
00058     virtual const char *getClassName()  { return "GuiCursor"; }
00066     void setHotPoint( Uint16 x, Uint16 y )  { xHot = x; yHot = y; }
00067 
00068     static void newguiobject(void *presult, BasicObject *o, void *xmldata)
00069     {
00070         GuiElement *r = new GuiCursor((TiXmlElement*)xmldata, (GuiElement*)o);
00071         *(GuiElement**)presult = r;
00072     }
00073 
00074 protected:
00081     virtual DECLSPEC Uint32 onMouseMove( Uint32 x, Uint32 y );
00082     virtual DECLSPEC void onInit();
00083 
00084 private:
00085     // the coordinate of the hot point (relative to the cursor's top-left position)
00086     int xHot, yHot;
00087 };
00088 
00089 #endif

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