sdlfilesurfaces.h

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00001 /********************************************************************************/
00002 /*                                                                              */
00003 /*  Netrinjo-Engine - a library for game-development                            */
00004 /*  Copyright (C) 2005 by Tobias Nadler                                         */
00005 /*                                                                              */
00006 /*  This library is free software; you can redistribute it and/or               */
00007 /*  modify it under the terms of the GNU Lesser General Public                  */
00008 /*  License as published by the Free Software Foundation; either                */
00009 /*  version 2.1 of the License, or (at your option) any later version.          */
00010 /*                                                                              */
00011 /*  This library is distributed in the hope that it will be useful,             */
00012 /*  but WITHOUT ANY WARRANTY; without even the implied warranty of              */
00013 /*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU           */
00014 /*  Lesser General Public License for more details.                             */
00015 /*                                                                              */
00016 /*  You should have received a copy of the GNU Lesser General Public            */
00017 /*  License along with this library; if not, write to the Free Software         */
00018 /*  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA   */
00019 /*                                                                              */
00020 /********************************************************************************/
00021 
00022 #ifndef SDLFILESURFACES_H
00023 #define SDLFILESURFACES_H
00024 
00025 #include "sdlsurfacecontainer.h"
00026 #include <list>
00027 #include "definitions.h"
00028 
00029 using namespace std;
00030 
00050 class DECLSPEC SdlFileSurfacesInfo
00051 {
00052 public:
00053     DECLSPEC SdlFileSurfacesInfo();
00061     DECLSPEC bool load( const char *fn );
00069     DECLSPEC bool save( const char *fn );
00070 
00072     bool isLoaded() { return chInfoFile[0] != 0; }
00073 
00078     DECLSPEC const char *getBitmapFN() const;// relative path to >chInfoFile<
00083     Uint32 getTransparentColor() const  { return cTransparent; }
00084 
00092     DECLSPEC const SDL_Rect *getFirstRect();
00100     DECLSPEC const SDL_Rect *getNextRect();
00104     int numRects()  { return lRects.size(); }
00105 private:
00106     char chBMPFile[256], chInfoFile[256];
00107     Uint32 cTransparent;
00108     list<SDL_Rect> lRects;
00109     list<SDL_Rect>::iterator rIter;
00110 };
00111 
00126 class SdlFileSurfaces : public SdlSurfaceContainer
00127 {
00128 public:
00140     DECLSPEC SdlFileSurfaces( const char *fn, const char *name = 0, Uint32 flags = SDL_HWSURFACE );
00164     DECLSPEC SdlFileSurfaces( const char *fn, SDL_Rect rBegin, Uint32 num, Uint32 NumPerLine, bool byrow = true, const char *name = 0, Uint32 colorkey = CLR_INVALID, char *type = 0, Uint32 flags = SDL_HWSURFACE );
00165     virtual DECLSPEC ~SdlFileSurfaces();
00166 
00167 protected:
00174     virtual DECLSPEC void onRefresh();
00175 private:
00176     SdlSurface *sysSurface;
00177     SDL_Rect rBegin;
00178     SdlFileSurfacesInfo data;
00179     bool bByRow;
00180     Uint32 nNumPerLine;
00181 };
00182 
00183 #endif

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