sdlfilesurface.h

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00001 /********************************************************************************/
00002 /*                                                                              */
00003 /*  Netrinjo-Engine - a library for game-development                            */
00004 /*  Copyright (C) 2005 by Tobias Nadler                                         */
00005 /*                                                                              */
00006 /*  This library is free software; you can redistribute it and/or               */
00007 /*  modify it under the terms of the GNU Lesser General Public                  */
00008 /*  License as published by the Free Software Foundation; either                */
00009 /*  version 2.1 of the License, or (at your option) any later version.          */
00010 /*                                                                              */
00011 /*  This library is distributed in the hope that it will be useful,             */
00012 /*  but WITHOUT ANY WARRANTY; without even the implied warranty of              */
00013 /*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU           */
00014 /*  Lesser General Public License for more details.                             */
00015 /*                                                                              */
00016 /*  You should have received a copy of the GNU Lesser General Public            */
00017 /*  License along with this library; if not, write to the Free Software         */
00018 /*  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA   */
00019 /*                                                                              */
00020 /********************************************************************************/
00021 
00022 #ifndef SDLFILESURFACE_H
00023 #define SDLFILESURFACE_H
00024 
00025 #include "sdlsurface.h"
00026 #include "sdlmanager.h"
00027 
00043 class DECLSPEC SdlFileSurface : public SdlSurface
00044 {
00045 public:
00062     DECLSPEC SdlFileSurface( const char *fn, const char *name = 0, Uint32 colorkey = RGB(0,0,0), char *type = 0, Uint32 flags = SDL_HWSURFACE );
00063     virtual DECLSPEC ~SdlFileSurface();
00064 
00065 protected:
00072     virtual DECLSPEC void onRefresh();
00073 
00074 private:
00075     SDL_Surface *sysSurface;
00076 };
00077 
00078 #endif

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