00001 /********************************************************************************/ 00002 /* */ 00003 /* Netrinjo-Engine - a library for game-development */ 00004 /* Copyright (C) 2005 by Tobias Nadler */ 00005 /* */ 00006 /* This library is free software; you can redistribute it and/or */ 00007 /* modify it under the terms of the GNU Lesser General Public */ 00008 /* License as published by the Free Software Foundation; either */ 00009 /* version 2.1 of the License, or (at your option) any later version. */ 00010 /* */ 00011 /* This library is distributed in the hope that it will be useful, */ 00012 /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ 00013 /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU */ 00014 /* Lesser General Public License for more details. */ 00015 /* */ 00016 /* You should have received a copy of the GNU Lesser General Public */ 00017 /* License along with this library; if not, write to the Free Software */ 00018 /* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ 00019 /* */ 00020 /********************************************************************************/ 00021 00022 #ifndef SDLFILEMUSICLIST_H 00023 #define SDLFILEMUSICLIST_H 00024 00025 #include "sdlmusiclist.h" 00026 #include <fstream> 00027 00034 using namespace std; 00035 00045 class DECLSPEC SdlFileMusicList : public SdlMusicList 00046 { 00047 public: 00055 DECLSPEC SdlFileMusicList( const char *fn, const char *name = 0 ); 00056 virtual DECLSPEC ~SdlFileMusicList(); 00057 00058 private: 00059 DECLSPEC bool loadM3U( ifstream *file ); 00060 DECLSPEC bool loadPLS( ifstream *file ); 00061 00062 char *chFN; 00063 }; 00064 00065 #endif