sdlaudio.h

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00001 /********************************************************************************/
00002 /*                                                                              */
00003 /*  Netrinjo-Engine - a library for game-development                            */
00004 /*  Copyright (C) 2005 by Tobias Nadler                                         */
00005 /*                                                                              */
00006 /*  This library is free software; you can redistribute it and/or               */
00007 /*  modify it under the terms of the GNU Lesser General Public                  */
00008 /*  License as published by the Free Software Foundation; either                */
00009 /*  version 2.1 of the License, or (at your option) any later version.          */
00010 /*                                                                              */
00011 /*  This library is distributed in the hope that it will be useful,             */
00012 /*  but WITHOUT ANY WARRANTY; without even the implied warranty of              */
00013 /*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU           */
00014 /*  Lesser General Public License for more details.                             */
00015 /*                                                                              */
00016 /*  You should have received a copy of the GNU Lesser General Public            */
00017 /*  License along with this library; if not, write to the Free Software         */
00018 /*  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA   */
00019 /*                                                                              */
00020 /********************************************************************************/
00021 
00022 #ifndef SDLAUDIO_H
00023 #define SDLAUDIO_H
00024 
00025 #include "SDL/SDL.h"
00026 #include "SDL/SDL_mixer.h"
00027 #include <list>
00028 
00035 using namespace std;
00036 
00044 class DECLSPEC SdlAudio  
00045 {
00046 public:
00053     typedef void (*CallBack)( SdlAudio *, void * );
00054 
00060     DECLSPEC SdlAudio( const char *name = 0 );
00061     virtual DECLSPEC ~SdlAudio();
00062 
00067     DECLSPEC void rename( const char *newname );
00069     const char *getName() const { return chName; }
00070 
00077     virtual int play( int loops = 0 ) = 0;
00086     virtual int fadeIn( int ms, int loops = 0 ) = 0;
00088     virtual bool isPlaying() = 0;
00092     virtual void pause() = 0;
00094     virtual bool isPaused() = 0;
00098     virtual void resume() = 0;
00102     virtual void stop() = 0;
00108     virtual int fadeOut( int ms ) = 0;
00114     virtual Mix_Fading fadeStatus() = 0;
00115 
00123     virtual void setVolume( int v ) = 0;// range of 0..128
00125     virtual int getVolume() = 0;
00126 
00130     virtual int getChannel() = 0;
00131 
00139     DECLSPEC void setCallBack( CallBack c, void *pData );
00144     virtual bool isMusic() = 0;
00145 
00150     bool isFailed() { return bFailed; }
00151 
00152 protected:
00157     DECLSPEC virtual void failed();
00159     CallBack cb;
00161     void *cbData;
00162 
00163 private:
00164     bool bFailed;
00165     char *chName;
00166 };
00167 
00168 #endif

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