guisurface.h

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00001 /********************************************************************************/
00002 /*                                                                              */
00003 /*  Netrinjo-Engine - a library for game-development                            */
00004 /*  Copyright (C) 1999-2006 by Tobias Nadler and Georg Schnattinger             */
00005 /*                                                                              */
00006 /*  This library is free software; you can redistribute it and/or               */
00007 /*  modify it under the terms of the GNU Lesser General Public                  */
00008 /*  License as published by the Free Software Foundation; either                */
00009 /*  version 2.1 of the License, or (at your option) any later version.          */
00010 /*                                                                              */
00011 /*  This library is distributed in the hope that it will be useful,             */
00012 /*  but WITHOUT ANY WARRANTY; without even the implied warranty of              */
00013 /*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU           */
00014 /*  Lesser General Public License for more details.                             */
00015 /*                                                                              */
00016 /*  You should have received a copy of the GNU Lesser General Public            */
00017 /*  License along with this library; if not, write to the Free Software         */
00018 /*  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA   */
00019 /*                                                                              */
00020 /********************************************************************************/
00021 
00022 #ifndef GUISURFACE_H
00023 #define GUISURFACE_H
00024 
00025 #include "guielement.h"
00026 
00033 class TiXmlElement;
00034 
00049 class DECLSPEC GuiSurface : public GuiElement
00050 {
00051 public:
00061     DECLSPEC GuiSurface( const SDL_Rect &r, GuiElement *p, const char *name );
00067     DECLSPEC GuiSurface( TiXmlElement *el, GuiElement *p );
00068     virtual DECLSPEC ~GuiSurface();
00069 
00070     virtual const char *getClassName()  { return "GuiSurface"; }
00071 
00075     virtual bool hasSurface() const { return nUnuseCounter == 0; }
00081     DECLSPEC void incUnuseRef() { if( nUnuseCounter++ == 0 ) setDrawRectDirty(); }
00083     DECLSPEC void decUnuseRef() { if( nUnuseCounter && --nUnuseCounter == 0 ) setDrawRectDirty(); }
00084 
00085     static void newguiobject(void *presult, BasicObject *o, void *xmldata)
00086     {
00087         GuiElement *r = new GuiSurface((TiXmlElement*)xmldata, (GuiElement*)o);
00088         *(GuiElement**)presult = r;
00089     }
00090 protected:
00091     virtual DECLSPEC Uint32 onResize();
00095     virtual SdlSurface * getDestSurface()   {return surfDest;}
00096     virtual DECLSPEC void onInit();
00097     virtual DECLSPEC Uint32 onFrame(SdlSurface *dest);
00098     virtual void incRequireOnFrame()    {GuiElement::incRequireOnFrame(); incUnuseRef();}
00099     virtual void decRequireOnFrame()    {GuiElement::decRequireOnFrame(); decUnuseRef();}
00100 
00101 private:
00102     // reference counter
00103     unsigned int nUnuseCounter;
00104 // Optimization
00105     // the surface to draw on
00106     SdlSurface *surfDest;
00107 };
00108 
00109 #endif

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