guifileelement.h

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00001 /********************************************************************************/
00002 /*                                                                              */
00003 /*  Netrinjo-Engine - a library for game-development                            */
00004 /*  Copyright (C) 1999, 2000, 2005 by Tobias Nadler und Georg Schnattinger      */
00005 /*                                                                              */
00006 /*  This library is free software; you can redistribute it and/or               */
00007 /*  modify it under the terms of the GNU Lesser General Public                  */
00008 /*  License as published by the Free Software Foundation; either                */
00009 /*  version 2.1 of the License, or (at your option) any later version.          */
00010 /*                                                                              */
00011 /*  This library is distributed in the hope that it will be useful,             */
00012 /*  but WITHOUT ANY WARRANTY; without even the implied warranty of              */
00013 /*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU           */
00014 /*  Lesser General Public License for more details.                             */
00015 /*                                                                              */
00016 /*  You should have received a copy of the GNU Lesser General Public            */
00017 /*  License along with this library; if not, write to the Free Software         */
00018 /*  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA   */
00019 /*                                                                              */
00020 /********************************************************************************/
00021 
00022 #ifndef GUIFILEELEMENT_H
00023 #define GUIFILEELEMENT_H
00024 
00025 #include "guielement.h"
00026 
00044 class DECLSPEC GuiFileElement : public GuiElement
00045 {
00046 public:
00050     DECLSPEC GuiFileElement( SDL_Rect &r, GuiElement *el, const char *name, const char *filename = NULL );
00057     DECLSPEC GuiFileElement(TiXmlElement *el, GuiElement *p);
00058     virtual DECLSPEC ~GuiFileElement();
00065     DECLSPEC bool initByFile(const char *fn);
00066 
00067     virtual const char *getClassName()  { return "GuiFileElement"; }
00068 
00069     static void newguiobject(void *presult, BasicObject *o, void *xmldata)
00070     {
00071         GuiElement *r = new GuiFileElement((TiXmlElement*)xmldata, (GuiElement*)o);
00072         *(GuiElement**)presult = r;
00073     }
00074 protected:
00075     virtual DECLSPEC void onInit();
00076     
00077 private:
00078     // returns the number of children (in 1st generation) added to this element
00079     int create();
00080     // the XML data that was used to create the currently existing children
00081     TiXmlDocument xmlChildrenDoc;
00082 };
00083 
00084 #endif

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