Netrinjo
software game-engine
 
 
 
 
 
 
 
 
 

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About the game-engine.

Quick overview
A short description
Special Features
Contribute!

Quick overview:

Dependencies (libraries):SDL
SDL-ttf
SDL-image
SDL-gfx
SDL-mixer
SDL-net
SDL-websrv (GPL-licensed)
GL and GLU
TinyXml (included)
Supported categories: graphics (2D and 3D), using Framebuffer or OpenGL
sound (wav) and music (ogg)
mouse and keyboard input
GUI-classes
game network (client and/or server)
HTTP 1.0 webserver
Compiled & tested on operating-systems: Linux (<v0.8.5: Debian Sarge; v0.8.5+: Ubuntu 9.10)
(Windows (XP): versions up to 0.8.1, but later may work as well)
License:GNU Lesser General Public License 2.1

A short description:

The aim of this project is to make Linux-game-development with C++ easier.

There are many graphics engines for Linux yet, but no real game-engine which supports everything, a game needs (especially networking).
This project should change this, though it is currently mainly useful for 2D games.
The Netrinjo Engine is based on the Simple DirectMedia Layer (SDL) and uses many of it's sub-libraries: SDL-image, SDL-gfx, SDL-ttf, SDL-mixer, SDL-net and SDL-websrv.
And most of these libraries' features are implemented.
For easy testing of a Netrinjo based game, all elements of the engine load their data from text-based files (except pictures and sounds).

 

Special features:

User-Interface / Graphics:

Sounds:

Network:

 

Contribute to this project!

It would be great, if you want to contribute to the Netrinjo project.

Please write an E-Mail to:
otan at sourceforge (if you are a registered user at sourceforge) or
nadlerto at gmx.de (replace " at " by "@")